State Attorney General Dave Sunday issued a statement calling the decision a “significant victory for consumers, taxpayers and the rule of law in Pennsylvania.”
Skill games are unlawful under Pennsylvania’s Gaming Act and Crimes Code, the state Supreme Court ruled, according to The Pennsylvania Capital-Star.
The
decision strikes down what the commonwealth’s highest court called a pair of
“deeply flawed” lower court rulings that allowed the slot-machine-like gambling
devices to spread across Pennsylvania in a legal gray area beyond the reach of
gaming authorities and law enforcement.
“Thriving
therein, the devices now may be found not only in taverns, restaurants, and
social clubs, but also in mini-marts, gas stations, grocery stores,
laundromats, pizza parlors, and various other establishments throughout
Pennsylvania — even some dedicated solely to the purpose,” Justice David Wecht
wrote in the 66-page decision for the 4-2 majority.
Since the
intermediate Commonwealth
Court ruled in 2023 that skill games are not slot machines as defined
by state law, the devices have been the subject of legislation seeking to
outlaw them altogether, with lawmakers noting detrimental effects including
increased crime and the exposure of children to gambling.
Pace-O-Matic,
the Georgia-based company that produces the software in Pennsylvania Skill
games, said it is disappointed in the decision and “strongly believes” the
decision doesn’t reflect the facts that led to a string of favorable decisions
for the company.
“Sadly,
this opinion will have far-reaching consequences, with more than 10,000
Pennsylvania small businesses and fraternal clubs becoming the real victims,”
the company said in a statement.
They face
the prospect of giving up the games and losing an important source of revenue
or enduring excessive regulation and “crippling taxation,” which would have the
same result.
State
Attorney General Dave Sunday issued a statement calling the decision a
“significant victory for consumers, taxpayers and the rule of law in
Pennsylvania.”
“The
Supreme Court recognized what our office has argued from the beginning – these
machines operate as gambling devices and cannot legally exist without the same
oversight, regulation and accountability as other forms of legalized gaming in
the Commonwealth. Pennsylvanians deserve protections that ensure games are
fair, transparent and operated within the bounds of the law,” Sunday said.
The
attorney general’s office, which estimates there are 70,000 skill machines in
operation in the commonwealth, argued that embedding an element of so-called
skill into the games does not exempt the devices from Pennsylvania gambling
laws.
The
decision handed down late Monday actually resolves two cases: One in which the
Gaming Act’s definition of slot machine was at issue; and the second in which
the seizure of three skill game machines, cash and receipts from a Harrisburg
area business was overturned.
State
policymakers, including Gov. Josh Shapiro, have looked to the skill game
industry as a potential source of tax revenue, proposing to legitimize and tax
the proceeds of the machines at rates similar to those imposed on casinos.
Details of those proposals proved a sticking point in recent budget
negotiations.
Wecht
noted that many placed “reasonable reliance” on the Commonwealth Court’s
decisions.
“We are
further mindful of the potential disturbance that our correction of the
prevailing case law may cause to business owners and other good-faith
participants in the industry,” the lead opinion says.
For that
reason, the court stayed the decision for four months, during which no law
enforcement agency is to take action against owners and operators of the
machines.
He also
wrote that the court reached its decision as a result of interpreting existing
statutes and that the General Assembly could take whatever action it deems
appropriate.
Wecht took
the unusual step of stating the court’s decision is not an endorsement or based
on any policy position regarding the machines, adding that manifesting the
public policy of the commonwealth is the legislature’s purview, not the
judiciary’s.
“To put it
more plainly, how one feels about access to ‘skill games’ or other types of
slot machine — or about the broader legalization and normalization of gambling
in our society, for that matter — is irrelevant. This is, rather, a matter of
straightforward application of existing statutory law,” Wecht said.
He noted
the General Assembly amended the Gaming Act’s definition of “slot machine” to
include “skill slot machine” as a device in which the skill of the player
rather than the element of chance is the main factor in the outcome. It also
defined a hybrid in which the combination of skill and chance determine the
outcome.
Lawyers
for Pace-O-Matic, the predominant distributor of skill game software, argued
that the company’s games could be won every time by a skillful player.
Wecht said
the definition of skill slot machines makes “abundantly clear” the skill
element of the machines is not legally sufficient.
“That is
to say, as it concerns their unregulated operation in unlicensed facilities
throughout Pennsylvania, it is not this Court that declares “skill games” to be
unlawful. Rather, it is the General Assembly that did so nearly a decade ago,”
he said.
Justice
Christine Donohue issued a separate opinion concurring in the result of the
majority decision. Justice Kevin Brobson wrote a concurring and dissenting opinion, joined by Justice Sallie
Mundy, in which he agreed that the machines are covered by the Crimes Code but
not the Gaming Act.
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